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Course Description

According to the Entertainment Software Association, the 2018 U.S. video game industry employed more than 220,000 people and produced more than $43 billion in annual revenue. Over 164 million adults in the US play video games and three quarters of all Americans have at least one gamer in their household. New Hampshire has at least 15 video game related companies adding over $64 million to the local economy. Looking forward as new technologies such as mobile gaming and cloud gaming emerge and grow, the video game market could become a $300 billion industry by 2025. Few industries have a brighter future and the need for lawyers versed in video game law will similarly grow. This issue-spotting overview course covers the essential intellectual property topics commonly encountered in the video game industry: content creation, content acquisition, content protection. Broader legal topics such as content distribution, revenue generation, and player management issues will be introduced as well.

CLE credits are available upon request to ip.center@law.unh.edu

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